Just Making Time: The joys and horrors of fantasy calendars. : Better than a wrist-sundial: five time-tracking charts. The Ecology of the Giant Leech: A tale of monsters and men-and the thin difference between. Gamers Around the World: Want to share your adventures with someone far away? Read on and write! - Heather Gemmen. Lords & Legends: A second new column, with four heroes for Oriental Adventures. OTHER FEATURES Music of the Forgotten Realms: What instruments do the bards of the Realms play? Find out here. Arcane Lore: A new column of magical spells-beginning with the magic of fire. Fire for Effect!: Flame and lightning do more damage than you might believe. The Mystic College: The stronghold and home ground of all magic-users. CONTENTS: SPECIAL ATTRACTION THE ARCANE ARTS: A step into the world of sorcerers and wizards. GAME TIE-IN: Dragon Magazine was one of the two official magazines for source material for the Dungeons & Dragons role-playing game and associated products. Donald Clavette, an artist from Woodbury, Connecticut, reveals the mystic glory of magic in his cover painting for this issue. On the night of a full moon, two youths forge a sword of great magical power-a flame tongue, perhaps, or a blade of elemental force. CONTRIBUTING ARTISTS: Donald Clavette, Richard Cameron, Larry Elmore, Chris Hunter, Jim Holloway, Brian Maynard, Dwain Meyer, Joseph Pillsbury, Ken Widing, Lawrence Raimonda, David Trampier, Valerie Valusek, Richard Tomasic, Marvel Bullpen. CREATIVE EDITORS: Ed Greenwood, Jeff Grubb. PRODUCTION STAFF: Marilyn Favaro, Gloria Habriga. EDITORIAL ASSISTANTS: Eileen Lucas, Barbara G. Magic and wizardry in the Mystic College Two new columns Heralds of Galactus. chaosHumans and hybridsBooks are books, games are gamesMake-believe magicGood isn't stupid: Paladins and rangersTheory and the use of gatesInns and tavernsGood eveningVarieties of vampiresA look at lycanthropyBlueprint for a lichTesseractsWhich way is up?The politics of HellPoison: From AA to XX by Charles SaguiThe nomenclature of pole arms. game logicWhat the game is where it's goingMuch about meleeCharacter social classLooking back, and to the futureEvil: Law vs. Product Description:Features:The Anti-PaladinHealersBerserkerScribesThe NinjaThe new, improved NinjaD&D relationships: A whole and its partsGround and spell area scalesRealism vs. Please feel free to contact us with any questions. Our grading system is explained in the terms of sale section of our bookseller page. The condition of the item you will receive is VG+ - embossed name inside. TSR Dragon Magazine - Special Issues & Products Best of Dragon #2 (Revised Edition) (VG+) (embossed name inside)Manufacturer: TSRProduct Line: Dragon Magazine - Special Issues & ProductsType: MagazineCopyright Date: 1981Page Count: 80Please review the condition and any condition notes for the exact condition of this item.
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